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MoPlugs Projects

Plugins are developed in VS 2010 SP1 and for running them you need to have installed Microsoft Visual C++ 2010 SP1 Redistributable Package (x64). If you don’t have one, please check an official microsoft download center

To manage loading scripts and plugins from a custom directory, I have a useful configuration application

Hardware requirements

Most of plugins are using nVidia oriented extensions, and it’s better to use a video card on Kepler chipset or newer (for example, starting from GeForce family 6xx).

MoPlugs Solution

Topics

MoGraphics Solution

In Progress

Interactive Solution

Commands for story editor and boxes for relation constraints. Plugin adds functinality to play camera effects (shake, zoom), to control timeline slider, etc.

Interactive Pack

Facial Solution

Import 2d tracked data from

Retargeting constraint to drive 3d face joints by 2d tracked data

Facial Notes

MoPhysics Solution

Advanced car simulation

MoPhysics Solver

Global roadmap