MoPlugs Projects
Plugins are developed in VS 2010 SP1 and for running them you need to have installed Microsoft Visual C++ 2010 SP1 Redistributable Package (x64). If you don’t have one, please check an official microsoft download center
To manage loading scripts and plugins from a custom directory, I have a useful configuration application
Hardware requirements
Most of plugins are using nVidia oriented extensions, and it’s better to use a video card on Kepler chipset or newer (for example, starting from GeForce family 6xx).
- Composition Toolkit is based on OpenGL Compute Shaders (OpenGL 4.3)
- GPU Particles shader is based on OpenGL Compute Shaders
- Dynamic Masks Tool uses nVidia “NV_path_rendering” extension.
- GPU Cache uses bindless textures extension.
MoPlugs Solution
Topics
- Aim Sprite Constraint And Sprite Sheet Solver - constraint to make billboards from planes and solver to animate atlas sprite textures
- BlendShape Toolkit - Toolkit for adding and editing geometry blendshapes.
- Column Play Constraint -
- manager_CameraLinkVis - Plugin connect a group visibility to the specified camera. The group showing up when camera is current.
- tool_RenderLayers - Tools that helps to manage layer of objects with assigned shaders, materials and textures. Similar to Maya display layers.
- render from a command line - this is a part of tool_RenderLayers functionality, you can use command line to start a render process with a specified parameters
- Wall Bricks - constraint and scripts to make an animation of raising down blocks along a curve
MoGraphics Solution
- Bake Projectors - bake dynamic projected textures back into uv-based textures
- Composition Toolkit - real-time composing (for morenderer only)
- Dynamic Masks - Tool for working with dynamic textures, creating animated masks
- GPU Geometry Cache
- GPU Particles Shader
- MoPlugs Renderer - High Quality Render System
- ProjTex Shader - It’s a shader plugin, that has been developed to support projected textures on a mesh with masking and special features of composition toolkit and moRenderer
In Progress
- render_colors
- shader_SkyBox
- texture_advanceBlend
Interactive Solution
Commands for story editor and boxes for relation constraints. Plugin adds functinality to play camera effects (shake, zoom), to control timeline slider, etc.
Facial Solution
Import 2d tracked data from
- Campbridge features tracker
- Shake shade data (tracked in Mocha)
- Faceware landmarks data (from Analyzer)
Retargeting constraint to drive 3d face joints by 2d tracked data
MoPhysics Solution
Advanced car simulation
Global roadmap
- finish MoRenderer render conveyer
- rewrite extended cubemap rendering to use new cubemap object