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Composite Toolkit for Autodesk MotionBuilder

Tool for real-time compositing

Each composition has

Composition tree is built with nodes.

Nodes divided into 4 categories:

Items are adding to the composition tree by drag’n’drop operation from assets. Processing of nodes goes in order from last child (which is data source) up to the final node (composition final node)

Composite Master Tool UI

** This is an old and deprecated user guide.**

User interface top toolbar “+” - add a new composition into the scene “-” remove current composition from the scene “R” - rename current composition “D” - dublicate current composition Setup selected - setup batch processing for materials of the objects selection Remove setup - remove batch processing for materials of the objects selection

Composition Nodes

Dynamic Composite

This is a final node of a composition and it uses it’s child as a composition result.

Type - final node

Posible number of children - 1

Properties:

Render node

This node take image data from the viewer window or renderer.

Type - source node

Posible number of children - 0

Properties:

Solid color node

This node takes image from solid color or scene texture.

Type - source node

Posible number of children - 0

Properties:

Blend Node

Blend two children nodes together.

Type - blend node

Posible number of children - 2

Properties:

HalfTone node

this is a filter of a HalfTone effect.

Type - filter node

Posible number of children - 1

Properties:

Contrast Staturation Brightness node

This is a color correction filter.

Type - filter node

Posible number of children - 1

Properties:

Blur node

This is a blur filter.

Type - filter node

Posible number of children - 1

Properties: