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Multi Aim (Aim Sprite) constraint and Sprite Sheet Solver

Constraint to make billboards for ton of objects

How to make an atlas. Tips and Tricks

For compose images inside one atlas you can use free version of TexturePacker

Important to choose pack options:

In Texture group Png Opt Level should be set to zero in freeware version

Note! For faster MoBu texture load, better to convert texture into dds

Photoshop plugin to work with dds

Layout Max size W:16384, H: 16384

Size constraint better to choose as POT (Power of 2)

Then

In Sprites group you should turn off Trim mode, and set Extrude to zero.

The most important thing is to make a clear naming and frame enumeration

Wrong:

Correct:

Solver supports up to 40 different ranges inside one atlas. Default number of ranges is 3.