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MoPhysics Solver

Car Properties object

Gear property 0 - back gear 1 - netral gear 2 - first gear (forward direction with the automatic gearbox)

Tips

To Calculate scaling - rule shows 84 cm on scale = 4.0

You can skip assignment for collision meshes for chassis and wheels in case when transformation mesh has a geometry that will be used for collision.

Geometry for static level collisions: geometry polygons should have the same winding order. Means better not to use loft geometry or extrude geometry which produces triangle strips better to have rational quads, not too small or not too big in places

Most Important setup steps:

For high quality simulation you can setup more steps and frames per second in a solver.