ProjTex Shader
It’s a shader plugin, that has been developed to support projected textures on a mesh with masking and special features of composition toolkit and moRenderer
Common features:
- Project up to 5 textures into mesh in a line of original diffuse texture
- Color correction (brightness, saturation, contrast), color blend
- Wide number of blend modes for projections and color correction
- Support for transparency channel
- Shading (flat, phong, toon, matte)
- Support for render into mask (for composition toolkit)
- Support to render into layers (Background, Main, Secondary for composition Toolkit)
How to use projector
For projection you need to place a camera model in the scene. Then assign some image as a foreground camera plane image.
This shader works with the FX_ColorCorrection, FX_Shading, FX_ProjectiveMapping shaders.
You can manipulate a shader by using a shader UI panel in navigator or using properties view.