OpenMoBu

OpenMoBu documentation

Collection of scripts and plugins for Autodesk MotionBuilder

Introduction Videos

Stream Video Part 1 - https://www.youtube.com/live/sgzunIbNcp4?si=kTXzdfnZ3FnkiIdv

Pages

Articles on different topics

How To Install

How To Compile/Build

Script Device

Relation Constraint Boxes

Those plugins are extended functionality of relation constraint which is a form of visual programming with node system and connections between nodes. The plugins add new nodes to the constraint.

Constraint Plugins

A set of plugins that constains source object / objects with a destination object / objects with a defined logic For example, parent/child, aim, surface attachment, etc. Constraint computed result has a priority over the animation keyframe data.

Devices

A plugin which handle some external Input/Output with real-time data flow and nodes constraints

FaceCap Device

A device plugin for live streaming via OSC from FaceCap iPhone App For more information, please visit FaceCap official website

View Manipulators

A plugin which hook the user input operations with the viewport in order to perform some action in the scene like transforming objects by dragging manipulator handle with the mouse input

Lock Camera Manipulator

Misc

Tools, custom objects in the scene

Optical Volume Calculator

The custom model that helps to calculate a unit score of a volume coverage for the optical system. In order to run the solver, you have to immitate the capturing space by placing cameras the same way how you are going to place them in the real room with a correct defined FOV and aspect ratio.

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Graphics

Shading, fx, geometry preparation for rendering

Post Processing Filters

A special user object, that helps to add post process filters on top of your camera view.

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Super Dynamic Lighting Shader

This is an advance version of Dynamic Lighting Shader with features like vertex displacement, specular map, Matcap shading, etc.

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Calculate Normals Solver

A solver to recalculate mesh normals on fly during rendering. That helps to better visualize deformations from blendshape activation or by skinned skeleton tranform.

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About the project

Sergei Solokhin

Donate for the project - https://ko-fi.com/neill3d