It’s a part of OpenMoBu project and could be found in OpenMoBu repository on Github
The plugin that applies post effects in your viewport window List of available effects:
The effects could be applied only in a camera view.
In order to apply effects, you have to create a post process user object which contains all properties. You can do that from Assert Browser or from the Post Process Tool
The use of python tool will be shown in the next topic, let’s do that from assets browser.
Drag’n’drop into your scene, once created you can always locate from Navigate window in User Objects section
Switch the view to a camera view (or create a new camera if you don’t have any camera in the scene). Select the post process user object and in property view you will get access to its properties to tweak.
Here you can active the desired effects and the whole effect system in order to see the result in real-time in the viewport.
PostProcessingTool.py - you can find in PythonScripts/Startup
This is a container of post effects properties and that’s the object in the scene that you can use for merging and tweaking manually by u
The post effects modify the final image, where HUD elements are draw as part of it. In order to recover original HUD, the post process plugin has special feature to emulate the HUD drawing on top of post processed image. That is not a full 100% replication of MotionBuilder HUD system, but it covers most of needs with printing out text, rectangles.