OpenMoBu

Post Processing Effects

It’s a part of OpenMoBu project and could be found in OpenMoBu repository on Github

The plugin that applies post effects in your viewport window MoPlugs List of available effects:

How To Start

The effects could be applied only in a camera view.

In order to apply effects, you have to create a post process user object which contains all properties. You can do that from Assert Browser or from the Post Process Tool

The use of python tool will be shown in the next topic, let’s do that from assets browser. PostProcessingTool

Drag’n’drop into your scene, once created you can always locate from Navigate window in User Objects section PostProcessingTool

Switch the view to a camera view (or create a new camera if you don’t have any camera in the scene). Select the post process user object and in property view you will get access to its properties to tweak. PostProcessingTool

Here you can active the desired effects and the whole effect system in order to see the result in real-time in the viewport.

Python tool to tweak post effects properties.

PostProcessingTool.py - you can find in PythonScripts/Startup PostProcessingTool

Post Effects User Object

This is a container of post effects properties and that’s the object in the scene that you can use for merging and tweaking manually by u

Post Effects and HUD

The post effects modify the final image, where HUD elements are draw as part of it. In order to recover original HUD, the post process plugin has special feature to emulate the HUD drawing on top of post processed image. That is not a full 100% replication of MotionBuilder HUD system, but it covers most of needs with printing out text, rectangles.

Additional features of the plugin

Videos about the plugin: